Davvero un tritacarne quando capiti in brutte lobby

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Davvero un tritacarne quando capiti in brutte lobby
Gare folli a trial Mountain 😝
On my second account I'm using the Corvette, on my main account the Audi. The Corvette is nice off the line (eh, rolling start) and on the back straight, but it needs a lot of love through the twisty bits. RH make it a bit more ticky, but with a sensitive throttle input and/or short-shifting, all is good. But it costs time. I did not spend much time with the car, since I fell in love with the Audi on the other account. I'm a second quicker in qualy than with the Vette. And I did not spend much time on qualifying.
My rant on Monday was gone on Tuesday. It did really help strating further forward on the grid. Now at the end of the week I might try again, maybe my qualy time is not good for starting in the top 5 anymore....
The Jag, well, I guess it behaves similar to the Vette, the AMG etc? I saw a Mustang and a Viper doing wonderful things, when I was put in an early-morning lobby with A/A+ drivers, and a Vette in a B lobby ran away from my Audi. So, these cars can be quick in the right hands, which I seem to not have...
I do not dislike the new 911, I just don't want to drive the car everyone is using, although I love doing one.makes in the leagues I participate.
Sometimes I wish more of the YT content creators would do an anti-meta series. I could do myself, but who on this planet wants to watch a (pace-less) B-rated driver doing this?
Or the big creators could share videos of them racing road cars in their custom races. And since I race in VR, every 2D-view I see in videos feel somehow like cheating... (NOT pun-intented!).
i tried the 650s for the first race it was so understeery and its got understeer snap oversteer don't recomend
I was fighting the F-Type Jag here early on, but got very frustrated. Its such a risk of spin out on RH tires. I switched ot the Porsche and I can accelerate much earlier and risk of spin goes down to minimal. Shaved 2 sec of my lap time (1.53)
So as much as I would rather drive the Jag, I gotta go with the crowd unless we get some tire love. See you out there
Replying to T. Gardin·
I was fighting the F-Type Jag here early on, but got very frustrated. Its such a risk of spin out on RH tires. I switched ot the Porsche and I can accelerate much earlier and risk of spin goes down to minimal. Shaved 2 sec of my lap time (1.53) So…
I'm using the Jag too. It's fun occasionally passing the Porsches at the start because the initial acceleration is so much better. But I too have been caught out by oversteer when I get careless. I just refuse to conform and drive the 911.
Replying to TCR_710-Cap·
I'm B/S rated, and I just realised I got it wrong with the DR loss. 1,400 points not in eight reaces, but in five or so, since I did five races on each account, and only one is registered here. This is me: https://www.dg-edge.com/players/TCR_710-Cap_…
i got taken out like so many times and now i'm dr 0 i qualied 2nd
Replying to TCR_710-Cap·
Sorry to hear thar. Try to see the positive side of it: a fresh start, and now you will succeed! I have hopes that next week's daily C at Tokyo will be in Gr.4, and I'm pretty good at it. Again, no strat plus RH, there might be rain incoming...
It'd be so much better as Gr1. Or grab a book, you're gonna need something to read while gr4 moseys down the straights
SReplying to SkinnyWheels·i got taken out like so many times and now i'm dr 0 i qualied 2nd
Sorry to hear thar. Try to see the positive side of it: a fresh start, and now you will succeed!
I have hopes that next week's daily C at Tokyo will be in Gr.4, and I'm pretty good at it. Again, no strat plus RH, there might be rain incoming...
Replying to TCR_710-Cap·
I had ten races there today, five on each account. Only TWO of them were okay-ish, the others all ended in disaster. In one of them I made unforced mistakes, but the other seven races were just... unbelievable, when it comes to driving standards. I'm…
Totally agree I love this track also and I don't have any assists on, but to be honest the driving standards this week has been pretty bad, I did manage to have a few good races but few and far in between, if I make a mistake and someone suffers I wait up but I have been punted left right and center and no one waits no one cares it's a shame really, I am BS trying to get to AS hopefully driving standards will improve there
WReplying to W1n304·Totally agree I love this track also and I don't have any assists on, but to be honest the driving standards this week has been pretty bad, I did manage to have a few good races but few and far in between, if I make a mistake and someone suffers I wa…
i dont like the odds of driving standards getting any better. i raced most of the day today. all my lobbies were mid A DR and B DR in the moring the lobbys even had C dr drivers in them. i did 13-15 races and gained 1046 dr points for winning every single one of those races. i just did my last race then and was taken out because i relaxed and let 2nd and 3rd catch up. not really enough to make a move? well how wrong i was the absolute desperation shown by drivers in this game cost me all 14 positions subsequently finnishing last and loosing every single bit of DR i gained for the day, plus an extra 57. so iv ended up -57 points for my full day of racing. good luck.
Btw., does anyone know what "custom" slipstream means? I guess, it's neither weak nor strong, and not "real". So, in the dailies this is set to a value unknown to us? We can't replicate it for training purposes in a custom race?
DEReplying to DG EDGE·Strong gives you both a speed boost on the straight and additional grip while sitting behind the car ahead. It's essentially a tow rope. There's no penalty for being in disturbed air. You go faster AND corner better behind another car. Completely unr…
About realism; I can take it or leave it. I mean, I still want it to feel like I'm driving a car, don't get me wrong. But for instance, if cars never flip and roll over in GT7, thats fine by me. If I was into sims to crash cars I'd play BeamNG. When it comes to racing, if the physics feel right when I drive the car "correctly" I'm good. Anyway I'm more into the driver interactions online than nerding out over the physics, graphics or overall car culture.
Replying to SlipLTD·
Its obvious that strong is stronger than weak but do we know where real falls in relation? As for the custom slipstream could it be tweaked on a per-car basis to balance the field as with BoP? In the real world there's a relationship between a car's…
Strong gives you both a speed boost on the straight and additional grip while sitting behind the car ahead. It's essentially a tow rope. There's no penalty for being in disturbed air. You go faster AND corner better behind another car. Completely unrealistic but it makes for close racing if you don't care about the physics being accurate.
Real gives you the straight line speed boost but it's dependent on your following distance and also reduces your grip because you're in dirty air. This is why real GT3 drivers step out of the tow before a braking zone. You gain on the straight but you'd lose in the corners if you stayed in the wake.
Weak just reduces the overall slipstream effect. Less tow on the straight, less of everything. It doesn't simulate dirty air the way Real does, it just turns the whole system down.
So Real doesn't sit between Strong and Weak on a sliding scale. It's a fundamentally different model. Strong is all benefit no penalty. Real is benefit on the straight, penalty in the corners. Weak is just less of everything.
"Custom" slipstream setting in daily races has some serious concerns about it. PD has actually acknowledged in their known issues list that daily races display slipstream strength as "Disabled" when a strength IS set in the event regulations. So the game is telling you there's no slipstream active when there is. What exactly the custom setting does, how strong it is, and whether it changes week to week is not disclosed. What some people have said from testing is that it feels stronger than Real and possibly stronger than what most people would consider balanced.
There's a reason you see cars getting slingshot passes on straights that shouldn't be physically possible given the speed differential, and it's because the slipstream effect in daily races is doing more work than the settings screen admits to.
Is all a little wishy washy, we like to think this is "the real driving simulator" but truth be told there's a lot of unbalanced aspects in this game that is about creating "balance" I.e player retention algorithms. They don't advertise these things I believe they should but the whole gaming industry is one of the least regulated industries. And it's bigger than the movie industry Worrying when it's core demographic is 7-19yr olds.
Replying to SlipLTD·
Its obvious that strong is stronger than weak but do we know where real falls in relation? As for the custom slipstream could it be tweaked on a per-car basis to balance the field as with BoP? In the real world there's a relationship between a car's…
I believe "real" takes a non-linear approach, so the closer you are to the car ahead, the stronger the tow, and as the gap grows larger - the effect diminishes.
DEReplying to DG EDGE·Correct
Its obvious that strong is stronger than weak but do we know where real falls in relation?
As for the custom slipstream could it be tweaked on a per-car basis to balance the field as with BoP? In the real world there's a relationship between a car's coefficient of drag and the size and shape of its aerodynamic wake. In effect, the higher a car's CoD the harder it is for it to reach high speeds and the bigger the hole it punches through the air. Thats a significant disadvantage that should receive a correction to allow more cars to be competitive.
Replying to TCR_710-Cap·
Btw., does anyone know what "custom" slipstream means? I guess, it's neither weak nor strong, and not "real". So, in the dailies this is set to a value unknown to us? We can't replicate it for training purposes in a custom race?
Correct
I love how only 6% used the best car here lmao
M4Replying to mattylatvala 43·I love how only 6% used the best car here lmao
How did you find out?
The lobbies I'm in are full of new 911s. An Audi, a Viper, a Beetle, or an old 911 here and there, but mainly the new 911.
Replying to TCR_710-Cap·
Providing tips is difficult, I may not be the right one for this, but I can tell you what I do. I have two main accounts, one is registered here, the other not. This other one is my "challenge account", currently using everything Corvette related. My…
yeah that is good preparing i just hop straight to quali do a couple of laps and go most of the time sometimes i'm too lazy to do a quali lol
the best thing about social media/streaming are the little bits of advice i've been collecting along the way, and I know i'll be saying "drive like you're going to get bread" from now on when I get flustered, just like i have to constantly remind myself "do not engage with the group of cars in front of you" (thanks Luke)
Thanks Chris!!
Replying to TCR_710-Cap·
Providing tips is difficult, I may not be the right one for this, but I can tell you what I do. I have two main accounts, one is registered here, the other not. This other one is my "challenge account", currently using everything Corvette related. My…
Hate to brake it to you, but morons are everywhere. Always have been, always will be. And I'm not only talking about the game either. The best thing you can do is to learn how to spot them and develop ways to deal with them.
In the game they'll generally be the selfish, overconfident, agressive type. When I come across one of those drivers on track I try to find a way to turn their own attributes against them. Or rather to get them to do it for me. I think of it as a sort of matial art, motorsport judo if you will. Don't underestimate how many drivers will chose to drive over their abilities instead of simply conceding the position to a faster driver. But here's the catch, this can only be done from behind. Thats why I never defend against that kind of driver. Once I'm behind I can start applying pressure and, for lack of a better word, bully them into making a mistake. If I can't keep up with them or make them crack them well played to them, they deserve to beat me. Bottom line is I have more confidence in my ability to avoid causing an incident with them than if the roles were reversed.
Replying to SlipLTD·
Hate to brake it to you, but morons are everywhere. Always have been, always will be. And I'm not only talking about the game either. The best thing you can do is to learn how to spot them and develop ways to deal with them. In the game they'll gener…
I rarely defend, I try to let them pass, and if they overshoot, I switch-a-roo them. That's the theory. Very often I'm punted from behind on the racing line, not the defending line. Since I believe in the good in everyone, I guess these things are not intended, they just brake at the qualy braking point, and that's it. Not giving back the position is the real crime here, IMHO.
I'm quite good with catching back up to people after I got punted (or made an own mistake). It happened a few times that I ended up on P14 or P16, and finished on P8 or P10, but normally in the B sprint races, there's not enough race time left to gain further positions.
Now my DR got so low, that my qualy time (1:52.990 with the Audi) is good for starting from within the top 5. Let's see how this one goes... 🤔
RH tyres means you can't overdrive the car. you can brake close to the same point as MED and SOFTS how every you have to hold the brake longer and trail brake alot. Be gentle with the throttle, ease it on don't stomp on it. controllers wont be to bad with the throttle smoothing and all the other little assists built in but you CAN NOT overdrive the car on hards. Drive laps like your going to pick up bread then isolate 0ne corner (don't start with the first ones!) isolate that corner say turn 6. try to carry speed through it and do that again and again until you can do that one corner with speed 90% of the time. now continue driving like your going to get bread all the time consentrating on the race line drive that line every lap slow and just stay on the line. Now isolate another corner and do the same again. now you have 2 corners you can do consistently with pace on the race line. continue this process for 100+ laps and then you will find were the limit of the tyres are and the car. if you just rush out every lap and try and brake hard force the car around the corner, sometime you will do ok and the others garbage and NEVER EVER learn what it was that worked. Do this first! drive 20 laps on the race line its going to feel weird but its what you have to do. then build your speed. stop this crazy AARRHHHHHH fast fast fast driving. take the time before you even think about joinig a race to lean the car the tyres and the track. you do this you will have far better control of your car you will be less flusted and relaxed and have more time to react to the kaos and recover when things go sidways. iv raced this track since Gran Turismo (NO NUMBER AT THE END) on PS1. im still leaning the finer details. best way to get fast SLOW DOWN!!!!
DEReplying to DG EDGE·RH tyres means you can't overdrive the car. you can brake close to the same point as MED and SOFTS how every you have to hold the brake longer and trail brake alot. Be gentle with the throttle, ease it on don't stomp on it. controllers wont be to bad…
Woah! Chris with the wisdom dump FTW.
Let me go full on Buddha for a minute and see how it goes over; it is pointless to dwell on the past or to fret about the future because nothing exsixts apart from the present. In performance driving terms that would translate to forgetting about the mistakes we commit as soon as they happen. Literaly leaving them behind us as we speed down the track. Also not wasting our attention thinking about entire laps or even whole sector times. All we need to focus on is the immidiate issue of, say, the upcoming corner.
When I time trial I try to ignore the updates the game gives me about my lap times while I'm driving. My priority is to follow the racing line as precisely as possible and consistently hit my markers until my tires are trash. Counterintuitively, its always the laps that feel slow that end up being the fastest.