This is the worst if you are trying to level up. It's grand theft auto on a track. No matter what you're getting hit off track, or getting your rear end slid out from somebody you passed. See you next week this efing sucks.

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This is the worst if you are trying to level up. It's grand theft auto on a track. No matter what you're getting hit off track, or getting your rear end slid out from somebody you passed. See you next week this efing sucks.
Replying to SlipLTD·
I'm enjoying this race much more than I expected to. I'm well aware this track produces exciting racing but I can't say I find its layout thrilling to drive. Chicanes and hairpins are fun(in moderation) but aren't as satisfying as medium and high spe…
Tyre temps certainly a thing. Takes about 2-3 laps for them to reach optimal hard braking capacity.
Replying to SlipLTD·
I know the feeling. I think the limited amount of runoff around this track is partly to blame. Wreckless drivers never really go off track because of the walls. So its not long before they're on their way again. They're not forced to take stock of th…
Concordo, largar em CGV após a 8 posição, é um tormento completo, tem muita gente querendo ganhar posição logo na primeira curva, o que é um absurdo, ainda que o carro da frente esteja mais lento, pois, o problema é que não há espaço suficiente para ultrapassar quando o carro da frente faz o traçado correto das primeiras curvas, mesmo estando mais lento que você, como disse antenriormente.
ECReplying to Ethan Conley·In my experience with this track online, if you just focus on driving clean and nail your braking points / trail brake timings, you'll do well as other drivers run wide or bowl each other off the track (even in A/S DR and SR). I've been torpedoed on…
Thank you!
Replying to TCR_710-Cap·
I love the track car combo, but I have problems with all the drivers around me. I'm always a patient driver, let the others do the mistakes or collect penalties. But esp. in this race there is so much bad coming from behind, so many overtaking attemt…
I know the feeling. I think the limited amount of runoff around this track is partly to blame. Wreckless drivers never really go off track because of the walls. So its not long before they're on their way again. They're not forced to take stock of the situation, realise they've fallen back, gather their thoughts and focus on their driving if they want to catch back up. They never calm down. The slower ones will likely quit out of the lobby soon enough. The fast ones are a real nuisance.
1) They wreck
2) You drive pass them
3) They catch up
4) You let them pass because by now you know they're trouble
5) Go back to step 1
I've gotten stuck towards the back because of this, its frustrating to say the least. And then I got to work on improving my qualifying time. After that, depending on the lobby, I managed to start races anywhere from 8th to 2nd. the closer to the front, the cleaner the opening laps. But even qualifying 8th as been much better than starting from the back. Being prudent and staying out of trouble by not qualifying has its limits. At some point, once your lap times stabalize and you consistently lap faster than your opponents you need to take the start closer to the front and trust things will go in your favor during the opening moments of the race. Analyze your race replays, you'll see the wreckers post one or two blindinly fast laps but tend to be wildly inconsistent. You can take advantge of this.
Don't let it discourage you, you've got this! And don't forget to have fun out there. Nothing is more sad than the grumpy try-hards that forget why they're playing this game...
I'm enjoying this race much more than I expected to.
I'm well aware this track produces exciting racing but I can't say I find its layout thrilling to drive. Chicanes and hairpins are fun(in moderation) but aren't as satisfying as medium and high speed corners with elevation changes. At least the ever present barriers accentuate the sens of speed and highten the stakes of pushing hard on corner exit.
Speaking of which, in the lower rank lobbies where I find myself racing I see a lot of drivers colliding with the walls exiting corners all around the track. I know this won't be a popular opinion but I wish Polyphony Digital would turn on penalties for wall collisions on this track. As it stands, the consequence of hitting the wall is negligeable mechanical damage; an utterly ineffective deterent. I get the feeling unscrupulous drivers abuse this and rely on the wall to assist the car's rotation. On any other track careless driving like this would have the car go off and spin on the grass or get bogged down in a gravel trap. Either way the driver loses time and possibly track position. As it should be. If done repeatedly it also relagates this driver to the back of the pack.
Other than that, I don't mind the abscence of pit strategy so much. Though having to manage tire wear could lead to some intersting interactions in the last laps of the race. (Question: anyone know if tire temperatures are still a factor with this week's settings?) But I find the usual everyone-must-perform-one-pit-stop kind of race too limiting. My preference would be to have the possiblility to stop for tires, as long as its not madatory. Let me determine if/when I should pit for fresh rubber.
these hard tires are absolute garbage 🤬
FGReplying to Fabricio Ginestar·Deberían usar la bandera negra, este juego saca lo peor de muchos pilotos que solo ingresan a molestar y destruyen tu licencia .... Yamahuchi ponte a trabajar !!!
Acredito que a Polyphony está guardando uma IA mais avançada para o GT8, no que diz respeito, dentre outras coisas, à análise e penalização de "jogadores kamikazes", pois, como você disse, você tenta jogar limpo, manter sua CE (Classificação Esportiva), ou melhorá-la, mas, muitas das vezes não tem como. O que mais me deixa furioso, é ver que aqueles contatos laterais, que jogam você fora da pista, fazendo perder inúmeras posições, não são penalizados, e isso uma boa IA analisaria rapidamente essas situações, pois mesmo que o jogador não tivesse a intenção de bater lateralmente em você, ele seria penalizado e aprenderia a ser mais prudente, da próxima vez.
MMReplying to Mike Mike·Somebody knows where is the best place to pass? Is there any?
To be honest this is really a bike track. Having ridden there I can tell you there's a ton of places to pass.....not so much in a car
Any Brands Hatch lobbies emulating this race without the bumper car driving?
I love the track car combo, but I have problems with all the drivers around me. I'm always a patient driver, let the others do the mistakes or collect penalties. But esp. in this race there is so much bad coming from behind, so many overtaking attemts at really the most impossoble places, always getting shoved wide in the twisty bits or getting rear-ended at the hairpin or the final chicane.
When do people just LEARN how to drive?
Deberían usar la bandera negra, este juego saca lo peor de muchos pilotos que solo ingresan a molestar y destruyen tu licencia ....
Yamahuchi ponte a trabajar !!!
How GT7 feels after giving us 3 dailies in 1 week we've already had in the past: 🥶🥶🥶🥶🥶🥶🥶🥶🥶🥶🥶
Agree with the guys here about talking about track limits
Could this be the worst daily race ever?
Replying to Juan Henrique·
Nice you might need to look at upgrading to a Wheel setup now and getting a little serious. 👍
MMReplying to Mike Mike·Somebody knows where is the best place to pass? Is there any?
In my experience with this track online, if you just focus on driving clean and nail your braking points / trail brake timings, you'll do well as other drivers run wide or bowl each other off the track (even in A/S DR and SR). I've been torpedoed on T1 and recovered from the back of the field to a top 5 finish many times just by setting my pace and driving clean. Just get to know the track well. For passes on the track, as usual you really want to nail corner exits before long straights, and this track has 2-3 opportunities for that per lap (turns 4, 8, and 9 - particularly 4 and 9).

Replying to Me_with_a_B·
As a Chicago resident, we're good on the smoke. No more needed, thanks. All jokes aside, hope these fires subside soon, know its been devastating for the residents of Canada in the area. 💔
I hear ya, Draw a line across Michigan/Huron and you get to me on the shores of Huron.
We don't like it either, but we would rather put our efforts into fighting the fire, then eachother. It is devastating for those displaced
The Adminstrations posture, and that of those in Michigan, is ridiculous. They seem to forget all the Super Scoopers in California, or the loss of a Canadian Life in Colorodo this week, and rather focus on their BBQ plans this weekend. We are stronger together
Cheers!
Replying to GarageWorksGT·
This is a fun one for us Canadians, nothing like racing at home. The event length could be doubled, force a pit stop, and add some dynamic weather to really take this to the top .... Or a little smokey haze for added realism
As a Chicago resident, we're good on the smoke. No more needed, thanks.
All jokes aside, hope these fires subside soon, know its been devastating for the residents of Canada in the area. 💔
I love this race, this track is really fun in gr4. Just wish it were longer or tire-wear was much more significant so there'd be a bit of an added challenge.
Tenho pouco mais de 400 hrs de GT7, mas, quando jogo, me dedico muito em aprender técnicas de pilotagem, como: frear moderadamente, acelerar corretamente, ultrapassar no momento certo e quando dá para fazer isso, mas vejo que tem muitos (mas, muito mesmo) players que conhecem as regras que aplicam as penalidades, e se aproveitam disso, como por exemplo, fazer você rodar dando toque na lateral/traseira de seu carro, claramente um jogo sujo, porém a IA do GT7 não evoluiu para identificar esse jogo sujo. Eu estava na categoria AS até semana passada e, pasmem, em 3 partidas na GR4, cai para BA, fui jogado inúmeras vezes para fora da pista, principalmente na primeira e última curva do circuito de Nurbugring.
Wake up PD!
Not great. I don't mind nonstop races but this combo is booty. Feels slow and all you ever feel is understeer. Gr.4 needs overhaul.
if this was the same thing but Gr.2 and Mediums, and maybe 15 laps, that would be something.
I love this combo but wish it were at least 12 laps, if not 15, and have medium tires with a pit.